Mechanic loves Goblin Tinkerer and likes Snow (3EP) Note: Dye Trader doesn’t like Steampunker, that’s why again – make sure one room is away enough from each other Steampunker loves Cyborg and likes Desert (3EP) Pirate loves Angler and likes Ocean (3EP)Īngler loves only fishes and likes Ocean (3EP) Wizard is more into church, but still likes Hallow (1EP) Party Girl loves Wizard and likes Hallow (3EP) Painter likes Jungle but other moving entities are vegan only, so no benefits for poor fella (1EP) Witch Doctor likes Dryad and likes Jungle (2EP)ĭryad likes Witch Doctor and likes Jungle (2EP) Guide doesn’t give a damn about walking shroom, probably took some leaf under tongue (0EP) Truffle loves Guide and has no preference to biome due to living on only one (2EP) Tavernkeep loves Demolotionist and likes Hallow (2EP) Golfer likes Zoologist and likes Forest (2EP)Ĭlothier is there just for placing pylon at the bottom of the base (magic mirror to the crown, pylon to the bottom) you can place him somewhere in underground alone if you want toĭemolotionist loves Tavernkeep and likes Underground (3EP) Zoologist likes Golfer and likes Forest (2EP) Nurse loves Arms Dealer and likes Hallow (2EP)Īrms Dealer loves Nurse and likes Desert (2EP) When there’s 3 NPC, adding another NPC to area of 25 tiles will grant us -1 EP (for example with 6 NPC it’s -3 EP) NPC Positioning: NPC located near disliked neighbor = -1 EP To present you the math behind all of that I will add variable: Efficiency Point Then just progress to hell level, get eye of cthulhu, skeletron, WoF, then just build all houses using good materials and decorations. The best option is to create few houses at the surface for merchant and arms dealer to move in, and one building in underground for demolotionist. Send a guide there he won’t be needed in that late of the gameģ) If you can’t do something in pre-hardmode there’s no point (except for demolotionist, goblin tinkerer and arm’s dealer) in trying to predict where hollow will spawn or wandering around jungle to build home for dryad. Try to not use all pylons on one side of the map for better efficiency.Ģ) To get teleport to mushroom biome Truffle must be happy to sell pylon, and there needs to be two NPC’s. Depends on the size of world, two oasis on two sides of the map. Usually good forest biome is in the middle of the map. Wizard obviously for potions, but even then it’s very rare to use potions for dmg reduction (try to build efficient arena for stars, at least you will deal more damage)ġ) If you want to build bases, try to get them as far as possible from your main base.Solutions are expensive and we got to keep dem world safe eh? Wings are good at that stage of the game. I highly recommend creating mushroom biome right after dungeon for fast dungeon/truffle teleport Autohammer on the other hand cost 1 platinum gold and if he and his neighbor are happy, we get mushroom biome pylon. I bet all of us use him only because of Autohammer while playing ranged character. Make sure to place her in jungle, then think about neighbours (or you won’t be able to buy Pygmy Necklace) Witch Doctor is great for summoner class.Very useful at Solar Eclipse if pulled out correctly (if you want guide how to build arenas write below) Per hit you get 350+ dmg AoE every second. Just go to one way, hide behind cannon and spam fire. Pirate is only there due to cannons still being broken af at the start of hardmode.Wires are costly when you try to connect one teleport to other Mechanic is really useful for building arena, traps or advanced hoik elevators.On fourth place is Mechanic, Pirate, Witch Doctor, Truffle, Steampunker and Wizard Farming slimes or bosses there manually isn’t so fast. To be honest, I never use merchant frequently, but before gel farm finding torches sometimes can be pain in the ♥♥♥, especially on master mode.
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